There is no universal best weapon
A weapon is only good for you if you can land it safely and leave before danger returns. A high-pressure option may feel strong later but frustrating while you are still learning room spacing.
Start with comfort. Once you can read enemy recovery windows, you can experiment with faster, heavier, or more specialized tools.
Choose by situation
For beginners, reliability and reach matter. For boss learning, use the tool that gives clear punish windows. For exploration, choose something that handles normal rooms without draining focus.
If melee feels unsafe, sidearms can create pressure, cover awkward angles, or buy time while you reposition.
Let sidearms support the main plan
Sidearms work best when they solve a specific gap: safer range, utility, movement support, or pressure when the boss is hard to approach.
Do not treat sidearms as a reason to ignore main weapon timing. Use them to make your normal plan safer and more flexible.
Review trinkets when changing weapons
A weapon swap can change what your trinkets need to do. A slower, heavier plan may value forgiveness, while a safer range plan may value consistency and resource comfort.
Weapon choice checklist
- Can I land this weapon without standing in danger too long?
- Does this weapon help the route, boss, or room I am facing now?
- Do I need a sidearm for safer pressure or utility?
- Do my trinkets support this weapon's timing and risk level?
- Am I choosing comfort first, then experimenting after I understand the fight?