MINA UPGRADES DATABASE

Upgrades

Compare Mina the Hollower upgrade types, route value, priority, and build planning notes inside the Mina Guide Hub database.

50

Upgrade entries

28

Categories

10

High priority

Database Index

Upgrade Entries

50 entries

A scan-friendly list for planning combat, survival, movement, route, and economy upgrades without linking to unfinished detail pages.

At a Glance7 Weapon upgrade5 Progression unlock4 Reward unlock3 Sidearm upgrade3 Service unlock+23 more categories

Weapon power

Weapon Enhancement

Improves the combat value of a main weapon and helps a familiar weapon stay useful through tougher rooms. Best for players relying on one main weapon for bosses and hard rooms. Use this as the general weapon-upgrade reference when planning service visits and resource use.

HighWeapon upgradeWeapon powerUpgrade servicesBonesWeapon Upgrade Material

Database Entry

Health capacity

Health Upgrade

Raises Mina's staying power and gives beginners more room to learn enemy and boss patterns. Best for beginners, boss preparation, and late-route cleanup. Treat this as an early comfort upgrade when survival is limiting route progress.

HighSurvival upgradeHealth capacityRoute rewards and servicesHealth Upgrade ItemBones

Database Entry

Trinket capacity

Trinket Bag Upgrade

Expands build flexibility by making trinket planning more forgiving across combat and exploration routes. Best for build planning, survivability builds, and completion cleanup. Prioritize this when your route depends on swapping utility and survival effects often.

HighEquipment capacityTrinket capacityShop or upgrade servicesTrinket BagBones

Database Entry

Death recovery

Second Chance Recovery Upgrade

Reduces retry pressure and supports safer learning during difficult combat routes. Best for new players, boss learning, and dangerous cleanup routes. Use this when repeated deaths are costing more progress than damage upgrades would save.

MediumRecovery upgradeDeath recoveryUpgrade servicesRecovery ItemBones

Database Entry

route support

route Cleanup Support

Supports exploration clarity by helping players organize backtracking and cleanup goals. Best for completion cleanup and backtracking. Treat this as a route-planning aid once the main path starts branching.

MediumExploration upgraderoute supportroute and route services

Database Entry

Weapon-specific upgrade

Nightstar Upgrade

Improves Nightstar-focused play for players who want a reliable baseline melee route. Best for baseline melee progression and boss learning. Choose this when Nightstar is your main punish tool and you want steadier combat pacing.

HighWeapon upgradeWeapon-specific upgradeUpgrade servicesNightstarWeapon Upgrade Material

Database Entry

Weapon-specific upgrade

Whisper and Vesper Upgrade

Supports fast-hit weapon planning and helps pressure windows feel more consistent. Best for fast-hit builds and safer pressure windows. Use this when your route favors speed, frequent hits, and quick recovery after attacks.

MediumWeapon upgradeWeapon-specific upgradeUpgrade servicesWhisper and VesperWeapon Upgrade Material

Database Entry

Weapon-specific upgrade

Blaststrike Maul Upgrade

Supports heavy-weapon planning for players who prefer larger punish windows and burst damage. Best for high-impact attacks, slower fights, and burst windows. Pick this when you are comfortable waiting for openings instead of trading quick hits.

MediumWeapon upgradeWeapon-specific upgradeUpgrade servicesBlaststrike MaulWeapon Upgrade Material

Database Entry

Weapon-specific upgrade

Battery Buster Upgrade

Improves Battery Buster route planning for players building around its weapon role. Best for players testing Battery Buster as a route weapon. Use this when Battery Buster is part of your regular combat setup rather than a side option.

MediumWeapon upgradeWeapon-specific upgradeUpgrade servicesBattery BusterWeapon Upgrade Material

Database Entry

Weapon-specific upgrade

Hollower's Shield Upgrade

Supports defensive weapon planning and gives cautious routes a stronger safety identity. Best for defensive learning, safer boss attempts, and cautious exploration. Choose this when blocking, patience, and controlled punishes fit your route better than speed.

MediumWeapon upgradeWeapon-specific upgradeUpgrade servicesHollower's ShieldWeapon Upgrade Material

Database Entry

Resource capacity

Sidearm Capacity Upgrade

Improves sidearm uptime so utility tools can carry more of the route plan. Best for sidearm-heavy routes and safe ranged play. Prioritize this when ranged pressure or utility sidearms are doing important work in rooms.

HighSidearm upgradeResource capacitySidearm servicesSidearm AmmoBones

Database Entry

Resource efficiency

Sidearm Efficiency Upgrade

Makes utility sidearm planning more comfortable by reducing pressure around repeated use. Best for players relying on utility sidearms for safer rooms. Use this when a favorite sidearm is part of your default room-control plan.

MediumSidearm upgradeResource efficiencySidearm servicesSidearm AmmoUtility Sidearms

Database Entry

Healing capacity

Healing Vial Capacity Upgrade

Increases healing comfort and gives boss attempts more room for mistakes. Best for beginners and boss progression. Treat this as a strong survival pick before routes where mistakes are expensive.

HighHealing upgradeHealing capacityRoute rewards and servicesHealing VialBones

Database Entry

Recovery effectiveness

Healing Effectiveness Upgrade

Improves recovery value and helps sustain routes with frequent chip damage. Best for boss attempts and damage-heavy routes. Use this when you are surviving hits but recovery still feels too tight.

MediumHealing upgradeRecovery effectivenessRoute rewards and servicesHealing VialRecovery Item

Database Entry

Currency capacity

Bone Pouch Upgrade

Supports longer economy routes by making resource handling easier during farming and shopping. Best for farming, shopping, and completion cleanup. Consider this after core combat and survival needs are stable.

LowEconomy upgradeCurrency capacityShop or economy servicesBonesBonestone

Database Entry

Conversion service

Bonestone Conversion Upgrade

Supports economy planning by connecting higher-value resources with upgrade and shopping decisions. Best for completion economy and achievement planning. Use this when resource conversion becomes part of your cleanup route.

MediumEconomy upgradeConversion serviceOssex and economy servicesBonestoneBones

Database Entry

Inventory expansion

Shop Inventory Unlock

Expands shopping options and gives route planners more ways to prepare before harder sections. Best for route planning and item purchase tracking. Check this when shop routing starts affecting your build or collection plan.

MediumShop upgradeInventory expansionShop routesBones

Database Entry

Fast travel

Travel Network Unlock

Improves backtracking speed and makes cleanup routes easier to organize. Best for backtracking and completion cleanup. Prioritize this when moving between distant objectives starts slowing the route.

HighTravel upgradeFast travelTravel networkRoute Notes

Database Entry

Shortcut access

Shortcut Unlock Upgrade

Improves route safety and return speed by making repeated travel less punishing. Best for cleanup and repeated boss attempts. Use this when a shortcut meaningfully reduces travel risk or retry time.

MediumExploration upgradeShortcut accessMultiple routesRoute Notes

Database Entry

World progress

Spark Generator Restoration

Supports main progression by connecting route objectives with broader world access. Best for main progression and completion planning. Treat this as a route milestone when planning larger objective chains.

HighProgression unlockWorld progressMain routesSpark GeneratorRoute Objective

Database Entry

Key item access

Key Item Route Unlock

Supports route access and helps organize which objectives matter for story progress. Best for story progression and cleanup routing. Use this entry to group route-opening upgrades tied to key gear.

HighProgression unlockKey item accessMain routesRoute Objective

Database Entry

Underlab service

Underlab Service Unlock

Adds service options that support midgame upgrade planning and route preparation. Best for midgame progression and upgrade planning. Check this when Underlab services become part of your route economy.

MediumService unlockUnderlab serviceUnderlab servicesBonesUpgrade Materials

Database Entry

Cloak equipment

Cloak Equipment Unlock

Adds cloak or equipment planning to builds that care about utility and completion tracking. Best for equipment completion and build tracking. Use this when equipment options start shaping your route identity.

MediumEquipment unlockCloak equipmentEquipment routesCloakEquipment Notes

Database Entry

Minigame reward

Minigame Reward Upgrade

Connects optional activities with rewards that may support completion or resource planning. Best for completion and minigame cleanup. Track this when optional activities become part of the cleanup route.

MediumReward unlockMinigame rewardMinigame routesMinigame Reward

Database Entry

Quest reward

Quest Reward Upgrade

Groups quest rewards that can affect services, resources, or permanent progress. Best for sidequest cleanup and completion planning. Use this when quest routing affects build or collection goals.

MediumReward unlockQuest rewardQuest routesQuest Reward

Database Entry

Boss reward

Boss Reward Unlock

Connects boss clears with route progress, rewards, or optional cleanup goals. Best for story progress and optional boss cleanup. Track this when boss rewards determine the next route decision.

HighReward unlockBoss rewardBoss routesBoss RewardRoute Objective

Database Entry

Secret reward

Secret Reward Upgrade

Supports hidden-room cleanup and rewards that matter for completion planning. Best for completion cleanup and hidden-room checking. Use this when secret routing becomes part of your collection plan.

MediumReward unlockSecret rewardHidden routesSecret Reward

Database Entry

Run modifier

Challenge Modifier Unlock

Supports advanced route goals by grouping optional rule or challenge modifiers. Best for achievement hunters and advanced replay goals. Save this for players who are already comfortable with the core route.

LowChallenge unlockRun modifierGlobal routingChallenge Notes

Database Entry

NG+ mode

New Game Plus Unlock

Supports replay planning and postgame goals after a completed route. Best for replay, completion goals, and advanced completion goals. Use this when planning what carries into a replay-focused route.

MediumPostgame unlockNG+ modePostgame routingPostgame Notes

Database Entry

completion notes support

Completion Tracker Upgrade

Supports completion planning by grouping cleanup goals into a clearer route view. Best for completion cleanup and completion notes use. Treat this as a utility entry for organizing endgame collection work.

MediumCompletion upgradecompletion notes supportGlobal routing

Database Entry

Weapon planning

Supplemental Weapon Upgrade

Reserved for an additional weapon upgrade entry that supports combat planning once route notes are expanded. Best for weapon planning and build comparison. Use this as a grouped planning entry until a named weapon upgrade receives its own route note.

Route-dependentWeapon upgradeWeapon planningUpgrade servicesWeapon Upgrade Material

Database Entry

Sidearm planning

Supplemental Sidearm Upgrade

Reserved for an additional sidearm upgrade entry that supports utility planning and ranged setup choices. Best for sidearm planning and utility comparison. Use this as a grouped planning entry for sidearm improvements tied to route comfort.

Route-dependentSidearm upgradeSidearm planningSidearm servicesUtility Sidearms

Database Entry

Health planning

Supplemental Health Upgrade

Reserved for an additional health-focused upgrade that supports survivability planning. Best for survival planning and boss preparation. Use this as a grouped planning entry for health improvements that affect route safety.

Route-dependentHealth upgradeHealth planningRoute rewards and servicesHealth Upgrade Item

Database Entry

Energy planning

Supplemental Energy Upgrade

Reserved for a resource-focused upgrade that supports ability or sidearm usage planning. Best for resource planning and longer room sequences. Use this when resource capacity or efficiency becomes a route decision.

Route-dependentResource upgradeEnergy planningResource routesResource Upgrade

Database Entry

Capacity planning

Supplemental Capacity Upgrade

Reserved for a capacity-focused upgrade that helps organize inventory, build, or resource planning. Best for build planning and resource comfort. Use this as a grouped planning entry for capacity choices beyond the core upgrade list.

Route-dependentCapacity upgradeCapacity planningUpgrade servicesCapacity Upgrade

Database Entry

Travel planning

Supplemental Travel Unlock

Reserved for an additional travel unlock that supports backtracking and route cleanup. Best for backtracking and route cleanup. Use this when a travel option changes how quickly objectives can be chained together.

Route-dependentTravel unlockTravel planningTravel networkRoute Notes

Database Entry

route planning

Supplemental route Unlock

Reserved for an exploration support upgrade that helps players organize route knowledge. Best for exploration planning and cleanup routing. Use this as a grouped planning entry for route-related route support.

Route-dependentExploration unlockroute planningroute and route services

Database Entry

Burrow planning

Supplemental Burrow Upgrade

Reserved for a movement upgrade that supports traversal planning and route access. Best for traversal planning and route access. Use this when movement options affect how routes connect.

Route-dependentMovement upgradeBurrow planningTraversal routesTraversal Notes

Database Entry

Underlab planning

Supplemental Underlab Upgrade

Reserved for an Underlab upgrade that supports service planning and midgame route choices. Best for service planning and upgrade routing. Use this as a grouped planning entry for Underlab-related service decisions.

Route-dependentService upgradeUnderlab planningUnderlab servicesUpgrade MaterialsBones

Database Entry

Shop service planning

Supplemental Shop Service Unlock

Reserved for a shop service unlock that supports economy planning and purchase routes. Best for economy planning and shop routing. Use this when shop services become part of build or collection planning.

Route-dependentService unlockShop service planningShop routesBones

Database Entry

Exchange service planning

Supplemental Exchange Service Unlock

Reserved for an exchange service unlock that supports resource conversion and resource choices. Best for economy planning and resource routing. Use this when exchange services matter for route economy.

Route-dependentService unlockExchange service planningEconomy servicesBonesBonestone

Database Entry

Objective planning

Supplemental Objective Unlock

Reserved for a route objective unlock that supports main progression planning. Best for main-route planning and objective chains. Use this when a route objective gates the next major planning step.

Route-dependentProgression unlockObjective planningMain routesRoute Objective

Database Entry

Boss-route planning

Supplemental Boss Route Unlock

Reserved for a boss-route unlock that connects encounter progress with route access. Best for boss-route planning and progression checks. Use this when boss progress changes where the route can go next.

Route-dependentProgression unlockBoss-route planningBoss routesBoss RewardRoute Objective

Database Entry

Secret planning

Supplemental Secret Unlock

Reserved for a secret unlock that supports hidden-room cleanup and collection routes. Best for secret cleanup and collection planning. Use this when secret access changes a cleanup route.

Route-dependentSecret unlockSecret planningHidden routesSecret Reward

Database Entry

Challenge planning

Supplemental Challenge Unlock

Reserved for a challenge unlock that supports optional goals and replay planning. Best for challenge planning and advanced goals. Use this when optional challenges become part of the route plan.

Route-dependentChallenge unlockChallenge planningChallenge routesChallenge Notes

Database Entry

Minigame planning

Supplemental Minigame Unlock

Reserved for a minigame unlock that supports optional activity and reward planning. Best for activity planning and completion routes. Use this when minigame progress contributes to route cleanup.

Route-dependentChallenge unlockMinigame planningMinigame routesMinigame Reward

Database Entry

Generator planning

Supplemental Generator Unlock

Reserved for a generator unlock that supports main-route planning and objective chains. Best for main-route planning and world progress. Use this when generator progress changes the next route objective.

Route-dependentProgression unlockGenerator planningMain routesSpark GeneratorRoute Objective

Database Entry

Late-game planning

Supplemental Late Game Upgrade

Reserved for a late-game upgrade that supports difficult route decisions and cleanup goals. Best for late-route planning and advanced preparation. Use this when late-route goals require a dedicated upgrade planning entry.

Route-dependentLate-game upgradeLate-game planningLate-route planningLate-route Notes

Database Entry

Postgame planning

Supplemental Postgame Upgrade

Reserved for a postgame upgrade that supports replay and completion planning. Best for postgame planning and replay goals. Use this when postgame goals need separate upgrade tracking.

Route-dependentPostgame upgradePostgame planningPostgame routingPostgame Notes

Database Entry

Completion planning

Supplemental Completion Unlock

Reserved for a completion unlock that supports final completion notes and cleanup routing. Best for completion tracking and final cleanup. Use this when final-route cleanup depends on a grouped unlock entry.

Route-dependentCompletion unlockCompletion planningCompletion cleanup

Database Entry