MINA SIDEARMS DATABASE

Sidearms

Compare Mina the Hollower sidearms for ranged pressure, traversal, defense, space control, and safer boss practice inside the Mina Guide Hub database.

15

Sidearm entries

6

Categories

6

Projectiles

Database Index

Sidearm Entries

15 entries

A scan-friendly sidearm list for comparing utility type, route value, best uses, strengths, and limitations without linking to unfinished detail pages.

At a Glance15 entries6 Projectile sidearm3 Traversal sidearm3 Utility sidearm1 Combat sidearm1 Defensive sidearm1 space control sidearm

Traversal sidearm

Drill Driver

A movement-focused sidearm for route utility and positional problem solving. Use Drill Driver when traversal utility fits the current room, route, or boss plan. Use this as a traversal reference when comparing sidearms for your route. Compare it with other traversal options, then choose it when its role solves the current movement, spacing, or pressure problem.

Best For

Utility, Exploration, Beginner Friendly, Mobility

Limitations

Works best when its role matches the room or route. Less useful when the current problem calls for a different sidearm type.

Traversal sidearmUtilityExplorationStrong traversal valueUseful for route testing

Database Entry

Utility sidearm

Mist Jar

A utility sidearm for cautious survival planning and pressure control. Use Mist Jar when utility fits the current room, route, or boss plan. Use this as a utility reference when comparing sidearms for your route. Compare it with other utility options, then choose it when its role solves the current movement, spacing, or pressure problem.

Best For

Utility, Boss, Survival

Limitations

Works best when its role matches the room or route. Less useful when the current problem calls for a different sidearm type.

Utility sidearmUtilityBossPotential survival utilityUseful candidate for cautious boss attempts

Database Entry

Projectile sidearm

Volt Hatchet

A projectile sidearm for ranged pressure. Use Volt Hatchet when projectile utility fits the current room, route, or boss plan. Use this as a projectile reference when comparing sidearms for your route. Compare it with other projectile options, then choose it when its role solves the current movement, spacing, or pressure problem.

Best For

Projectile, Boss, Ranged Pressure

Limitations

Works best when its role matches the room or route. Less useful when the current problem calls for a different sidearm type.

Projectile sidearmProjectileBossRanged pressureLikely useful against slower or distant targets

Database Entry

Combat sidearm

Beckoning Collar

A combat sidearm entry for pressure away from Mina's main weapon. Use Beckoning Collar when combat utility fits the current room, route, or boss plan. Use this as a combat reference when comparing sidearms for your route. Compare it with other combat options, then choose it when its role solves the current movement, spacing, or pressure problem.

Best For

Boss, Combat, Ranged Pressure

Limitations

Works best when its role matches the room or route. Less useful when the current problem calls for a different sidearm type.

Combat sidearmBossCombatPotential passive or delayed pressureMay help while Mina repositions

Database Entry

Utility sidearm

Fishing Rod

A utility sidearm that supports item or enemy interaction. Use Fishing Rod when utility fits the current room, route, or boss plan. Use this as a utility reference when comparing sidearms for your route. Compare it with other utility options, then choose it when its role solves the current movement, spacing, or pressure problem.

Best For

Utility, Exploration, Resources

Limitations

Works best when its role matches the room or route. Less useful when the current problem calls for a different sidearm type.

Utility sidearmUtilityExplorationPotential exploration utilityMay help with resource or route interactions

Database Entry

Traversal sidearm

Angler's Raft

A traversal sidearm entry tied to water or route access. Use Angler's Raft when traversal utility fits the current room, route, or boss plan. Use this as a traversal reference when comparing sidearms for your route. Compare it with other traversal options, then choose it when its role solves the current movement, spacing, or pressure problem.

Best For

Utility, Exploration, Mobility

Limitations

Works best when its role matches the room or route. Less useful when the current problem calls for a different sidearm type.

Traversal sidearmUtilityExplorationPotential route accessExploration utility

Database Entry

Defensive sidearm

Deflector Parasol

A defensive utility sidearm for protection or safer movement. Use Deflector Parasol when defensive utility fits the current room, route, or boss plan. Use this as a defensive reference when comparing sidearms for your route. Compare it with other defensive options, then choose it when its role solves the current movement, spacing, or pressure problem.

Best For

Utility, Defensive, Exploration, Beginner Friendly

Limitations

Works best when its role matches the room or route. Less useful when the current problem calls for a different sidearm type.

Defensive sidearmUtilityDefensiveDefensive utilityUseful candidate for safer exploration

Database Entry

Traversal sidearm

Iron Steed

A mobility sidearm entry for traversal experiments. Use Iron Steed when traversal utility fits the current room, route, or boss plan. Use this as a traversal reference when comparing sidearms for your route. Compare it with other traversal options, then choose it when its role solves the current movement, spacing, or pressure problem.

Best For

Utility, Exploration, Mobility

Limitations

Works best when its role matches the room or route. Less useful when the current problem calls for a different sidearm type.

Traversal sidearmUtilityExplorationMovement utilityPotential route experimentation

Database Entry

Projectile sidearm

Recall Disc

A projectile sidearm entry for mobile pressure. Use Recall Disc when projectile utility fits the current room, route, or boss plan. Use this as a projectile reference when comparing sidearms for your route. Compare it with other projectile options, then choose it when its role solves the current movement, spacing, or pressure problem.

Best For

Projectile, Boss, Ranged Pressure

Limitations

Works best when its role matches the room or route. Less useful when the current problem calls for a different sidearm type.

Projectile sidearmProjectileBossMobile ranged pressureMay support movement-heavy fights

Database Entry

Projectile sidearm

Dynamo Lantern

A ranged sidearm entry built around charge or delayed pressure. Use Dynamo Lantern when projectile utility fits the current room, route, or boss plan. Use this as a projectile reference when comparing sidearms for your route. Compare it with other projectile options, then choose it when its role solves the current movement, spacing, or pressure problem.

Best For

Projectile, Boss, Ranged Pressure

Limitations

Works best when its role matches the room or route. Less useful when the current problem calls for a different sidearm type.

Projectile sidearmProjectileBossPotential charged pressureMay help against slower targets

Database Entry

Projectile sidearm

Bounding Bombs

An explosive sidearm entry for setup-based pressure. Use Bounding Bombs when projectile utility fits the current room, route, or boss plan. Use this as a projectile reference when comparing sidearms for your route. Compare it with other projectile options, then choose it when its role solves the current movement, spacing, or pressure problem.

Best For

Projectile, Boss, Burst, Setup Play

Limitations

Works best when its role matches the room or route. Less useful when the current problem calls for a different sidearm type.

Projectile sidearmProjectileBossPotential burst pressurespace control candidate

Database Entry

Utility sidearm

Hollower's Rocks

A simple utility throwing sidearm for situational route and combat checks. Use Hollower's Rocks when utility fits the current room, route, or boss plan. Use this as a utility reference when comparing sidearms for your route. Compare it with other utility options, then choose it when its role solves the current movement, spacing, or pressure problem.

Best For

Utility, Exploration, Situational

Limitations

Works best when its role matches the room or route. Less useful when the current problem calls for a different sidearm type.

Utility sidearmUtilityExplorationSimple utility candidateMay help with situational route or combat checks

Database Entry

space control sidearm

Fog Thrower

A cloud-style sidearm for sustained close-to-midrange pressure. Use Fog Thrower when space control utility fits the current room, route, or boss plan. Use this as a space control reference when comparing sidearms for your route. Compare it with other space control options, then choose it when its role solves the current movement, spacing, or pressure problem.

Best For

Projectile, Space Control, Boss, Room Control

Limitations

Works best when its role matches the room or route. Less useful when the current problem calls for a different sidearm type.

space control sidearmProjectileSpace Controlspace control pressureUseful when enemies stay inside its cloud

Database Entry

Projectile sidearm

Gnawing Ghosts

A long-range projectile sidearm entry for distant pressure. Use Gnawing Ghosts when projectile utility fits the current room, route, or boss plan. Use this as a projectile reference when comparing sidearms for your route. Compare it with other projectile options, then choose it when its role solves the current movement, spacing, or pressure problem.

Best For

Projectile, Ranged Pressure, Boss, Exploration

Limitations

Works best when its role matches the room or route. Less useful when the current problem calls for a different sidearm type.

Projectile sidearmProjectileRanged PressureLong-range pressureMay help against evasive or distant enemies

Database Entry

Projectile sidearm

Gyro Dagger

A returning dagger-style sidearm for safe ranged pressure and beginner-friendly sidearm practice. Use Gyro Dagger when projectile utility fits the current room, route, or boss plan. Use this as a projectile reference when comparing sidearms for your route. Compare it with other projectile options, then choose it when its role solves the current movement, spacing, or pressure problem.

Best For

Projectile, Beginner Friendly, Boss, Ranged Pressure

Limitations

Works best when its role matches the room or route. Less useful when the current problem calls for a different sidearm type.

Projectile sidearmProjectileBeginner FriendlyBeginner-friendly ranged pressureReturning projectile behavior

Database Entry