Sidearm Entries

At a Glance15 entries6 Projectile sidearm3 Traversal sidearm3 Utility sidearm1 Combat sidearm1 Defensive sidearm1 space control sidearm
Traversal sidearmUtility

Drill Driver

A movement-focused sidearm for route utility and positional problem solving.

Best Use

Utility

Strength

Strong traversal value

Details

How to Use

Compare it with other traversal options, then choose it when its role solves the current movement, spacing, or pressure problem.

Unlock Notes

Use this as a traversal reference when comparing sidearms for your route.

Limitation

Role-dependent; swap when another sidearm solves the room better.

Full Strengths

Strong traversal value Useful for route testing Can help with awkward spacing or movement checks

Full Limitations

Works best when its role matches the room or route. Less useful when the current problem calls for a different sidearm type.

Utility sidearmUtility

Mist Jar

A utility sidearm for cautious survival planning and pressure control.

Best Use

Utility

Strength

Potential survival utility

Details

How to Use

Compare it with other utility options, then choose it when its role solves the current movement, spacing, or pressure problem.

Unlock Notes

Use this as a utility reference when comparing sidearms for your route.

Limitation

Role-dependent; swap when another sidearm solves the room better.

Full Strengths

Potential survival utility Useful option for cautious boss attempts

Full Limitations

Works best when its role matches the room or route. Less useful when the current problem calls for a different sidearm type.

Projectile sidearmProjectile

Volt Hatchet

A projectile sidearm for ranged pressure.

Best Use

Projectile

Strength

Ranged pressure

Details

How to Use

Compare it with other projectile options, then choose it when its role solves the current movement, spacing, or pressure problem.

Unlock Notes

Use this as a projectile reference when comparing sidearms for your route.

Limitation

Role-dependent; swap when another sidearm solves the room better.

Full Strengths

Ranged pressure Likely useful against slower or distant targets

Full Limitations

Works best when its role matches the room or route. Less useful when the current problem calls for a different sidearm type.

Combat sidearmBoss

Beckoning Collar

A combat sidearm entry for pressure away from Mina's main weapon.

Best Use

Boss

Strength

Potential passive or delayed pressure

Details

How to Use

Compare it with other combat options, then choose it when its role solves the current movement, spacing, or pressure problem.

Unlock Notes

Use this as a combat reference when comparing sidearms for your route.

Limitation

Role-dependent; swap when another sidearm solves the room better.

Full Strengths

Potential passive or delayed pressure May help while Mina repositions

Full Limitations

Works best when its role matches the room or route. Less useful when the current problem calls for a different sidearm type.

Utility sidearmUtility

Fishing Rod

A utility sidearm that supports item or enemy interaction.

Best Use

Utility

Strength

Potential exploration utility

Details

How to Use

Compare it with other utility options, then choose it when its role solves the current movement, spacing, or pressure problem.

Unlock Notes

Use this as a utility reference when comparing sidearms for your route.

Limitation

Role-dependent; swap when another sidearm solves the room better.

Full Strengths

Potential exploration utility May help with resource or route interactions

Full Limitations

Works best when its role matches the room or route. Less useful when the current problem calls for a different sidearm type.

Traversal sidearmUtility

Angler's Raft

A traversal sidearm entry tied to water or route access.

Best Use

Utility

Strength

Potential route access

Details

How to Use

Compare it with other traversal options, then choose it when its role solves the current movement, spacing, or pressure problem.

Unlock Notes

Use this as a traversal reference when comparing sidearms for your route.

Limitation

Role-dependent; swap when another sidearm solves the room better.

Full Strengths

Potential route access Exploration utility

Full Limitations

Works best when its role matches the room or route. Less useful when the current problem calls for a different sidearm type.

Defensive sidearmUtility

Deflector Parasol

A defensive utility sidearm for protection or safer movement.

Best Use

Utility

Strength

Defensive utility

Details

How to Use

Compare it with other defensive options, then choose it when its role solves the current movement, spacing, or pressure problem.

Unlock Notes

Use this as a defensive reference when comparing sidearms for your route.

Limitation

Role-dependent; swap when another sidearm solves the room better.

Full Strengths

Defensive utility Useful option for safer exploration

Full Limitations

Works best when its role matches the room or route. Less useful when the current problem calls for a different sidearm type.

Traversal sidearmUtility

Iron Steed

A mobility sidearm entry for traversal experiments.

Best Use

Utility

Strength

Movement utility

Details

How to Use

Compare it with other traversal options, then choose it when its role solves the current movement, spacing, or pressure problem.

Unlock Notes

Use this as a traversal reference when comparing sidearms for your route.

Limitation

Role-dependent; swap when another sidearm solves the room better.

Full Strengths

Movement utility Potential route experimentation

Full Limitations

Works best when its role matches the room or route. Less useful when the current problem calls for a different sidearm type.

Projectile sidearmProjectile

Recall Disc

A projectile sidearm entry for mobile pressure.

Best Use

Projectile

Strength

Mobile ranged pressure

Details

How to Use

Compare it with other projectile options, then choose it when its role solves the current movement, spacing, or pressure problem.

Unlock Notes

Use this as a projectile reference when comparing sidearms for your route.

Limitation

Role-dependent; swap when another sidearm solves the room better.

Full Strengths

Mobile ranged pressure May support movement-heavy fights

Full Limitations

Works best when its role matches the room or route. Less useful when the current problem calls for a different sidearm type.

Projectile sidearmProjectile

Dynamo Lantern

A ranged sidearm entry built around charge or delayed pressure.

Best Use

Projectile

Strength

Potential charged pressure

Details

How to Use

Compare it with other projectile options, then choose it when its role solves the current movement, spacing, or pressure problem.

Unlock Notes

Use this as a projectile reference when comparing sidearms for your route.

Limitation

Role-dependent; swap when another sidearm solves the room better.

Full Strengths

Potential charged pressure May help against slower targets

Full Limitations

Works best when its role matches the room or route. Less useful when the current problem calls for a different sidearm type.

Projectile sidearmProjectile

Bounding Bombs

An explosive sidearm entry for setup-based pressure.

Best Use

Projectile

Strength

Potential burst pressure

Details

How to Use

Compare it with other projectile options, then choose it when its role solves the current movement, spacing, or pressure problem.

Unlock Notes

Use this as a projectile reference when comparing sidearms for your route.

Limitation

Role-dependent; swap when another sidearm solves the room better.

Full Strengths

Potential burst pressure space control pick

Full Limitations

Works best when its role matches the room or route. Less useful when the current problem calls for a different sidearm type.

Utility sidearmUtility

Hollower's Rocks

A simple utility throwing sidearm for situational route and combat checks.

Best Use

Utility

Strength

Simple utility option

Details

How to Use

Compare it with other utility options, then choose it when its role solves the current movement, spacing, or pressure problem.

Unlock Notes

Use this as a utility reference when comparing sidearms for your route.

Limitation

Role-dependent; swap when another sidearm solves the room better.

Full Strengths

Simple utility option May help with situational route or combat checks

Full Limitations

Works best when its role matches the room or route. Less useful when the current problem calls for a different sidearm type.

space control sidearmProjectile

Fog Thrower

A cloud-style sidearm for sustained close-to-midrange pressure.

Best Use

Projectile

Strength

space control pressure

Details

How to Use

Compare it with other space control options, then choose it when its role solves the current movement, spacing, or pressure problem.

Unlock Notes

Use this as a space control reference when comparing sidearms for your route.

Limitation

Role-dependent; swap when another sidearm solves the room better.

Full Strengths

space control pressure Useful when enemies stay inside its cloud Potential boss or room-control tool

Full Limitations

Works best when its role matches the room or route. Less useful when the current problem calls for a different sidearm type.

Projectile sidearmProjectile

Gnawing Ghosts

A long-range projectile sidearm entry for distant pressure.

Best Use

Projectile

Strength

Long-range pressure

Details

How to Use

Compare it with other projectile options, then choose it when its role solves the current movement, spacing, or pressure problem.

Unlock Notes

Use this as a projectile reference when comparing sidearms for your route.

Limitation

Role-dependent; swap when another sidearm solves the room better.

Full Strengths

Long-range pressure May help against evasive or distant enemies Useful option for safe testing in open rooms

Full Limitations

Works best when its role matches the room or route. Less useful when the current problem calls for a different sidearm type.

Projectile sidearmProjectile

Gyro Dagger

A returning dagger-style sidearm for safe ranged pressure and beginner-friendly sidearm practice.

Best Use

Projectile

Strength

Beginner-friendly ranged pressure

Details

How to Use

Compare it with other projectile options, then choose it when its role solves the current movement, spacing, or pressure problem.

Unlock Notes

Use this as a projectile reference when comparing sidearms for your route.

Limitation

Role-dependent; swap when another sidearm solves the room better.

Full Strengths

Beginner-friendly ranged pressure Returning projectile behavior Useful for learning sidearm positioning

Full Limitations

Works best when its role matches the room or route. Less useful when the current problem calls for a different sidearm type.