MINA ENEMIES DATABASE

Enemies

Compare Mina the Hollower enemy types, likely routes, room threats, behavior notes, and safer response ideas inside the Mina Guide Hub database.

31

Enemy entries

2

Categories

10

Hazards

Database Index

Enemy Entries

31 entries

A scan-friendly enemy list for comparing type, area notes, threat level, behavior, recommended setup, and beginner tips without linking to unfinished detail pages.

At a Glance31 entries21 Enemy10 Hazard22 Medium7 High2 Low

Shock enemy / Medium

Shock Trooper

Framework entry for enemies that pressure Mina with electric or shock-style attacks. Area coverage will be expanded in a later enemy guide. Shock pressure, contact damage, or electric attack timing will be expanded in a later enemy guide Do not rush after the first animation; bait the attack, step away, then punish during recovery. Spacing and safe punish windows will be expanded in a later enemy guide Drop details will be expanded in a later enemy guide. Useful as a quick preparation note before detailed enemy pages are added.

Behavior

Do not rush after the first animation; bait the attack, step away, then punish during recovery.

Recommended Setup

A familiar weapon for short punishes, A safe option you can recover from quickly, Beginner-friendly survival setup, Comfort setup for learning patterns

Beginner Tips

Do not rush after the first animation; bait the attack, step away, then punish during recovery. Spacing and safe punish windows will be expanded in a later enemy guide

Shock enemyMediumEnemyA familiar weapon for short punishesBeginner-friendly survival setup

Database Entry

Defensive enemy / Medium

Shielded Enemy

Framework entry for shielded or guard-style enemies that punish direct frontal attacks. Area coverage will be expanded in a later enemy guide. Guard, block, or forward pressure behavior will be expanded in a later enemy guide Avoid mashing into the shield. Wait for movement or attack recovery before committing. Flanking, timing, or specific weapon/sidearm counter will be expanded in a later enemy guide Drop details will be expanded in a later enemy guide. Useful as a quick preparation note before detailed enemy pages are added.

Behavior

Avoid mashing into the shield. Wait for movement or attack recovery before committing.

Recommended Setup

A familiar weapon for short punishes, A safe option you can recover from quickly, Beginner-friendly survival setup, Comfort setup for learning patterns

Beginner Tips

Avoid mashing into the shield. Wait for movement or attack recovery before committing. Flanking, timing, or specific weapon/sidearm counter will be expanded in a later enemy guide

Defensive enemyMediumEnemyA familiar weapon for short punishesBeginner-friendly survival setup

Database Entry

Projectile enemy / Medium

Ranged Enemy

Framework entry for enemies that create ranged pressure with shots, arcs, or thrown attacks. Area coverage will be expanded in a later enemy guide. Projectile pattern, speed, and cooldown will be expanded in a later enemy guide Use cover and short advances. Clear nearby melee threats before chasing the shooter. Line-of-sight breaks, sidearm counter, or safe approach will be expanded in a later enemy guide Drop details will be expanded in a later enemy guide. Useful as a quick preparation note before detailed enemy pages are added.

Behavior

Use cover and short advances. Clear nearby melee threats before chasing the shooter.

Recommended Setup

A safe ranged option for pressure rooms, A familiar close-range weapon for recovery windows, Beginner-friendly survival setup, Comfort setup for learning patterns

Beginner Tips

Use cover and short advances. Clear nearby melee threats before chasing the shooter. Line-of-sight breaks, sidearm counter, or safe approach will be expanded in a later enemy guide

Projectile enemyMediumEnemyA safe ranged option for pressure roomsBeginner-friendly survival setup

Database Entry

Terrain hazard / Medium

Fragile Ice Tile

Framework entry for fragile ice, collapsing floor, or temporary footing hazards. Ice route will be expanded in a later enemy guide Break timing and fall consequence will be expanded in a later enemy guide Move deliberately, avoid panic jumps, and mark rooms where footing changes after contact. Careful pacing and route preview None confirmed Treat this as a route-control note before room-level hazard maps are added.

Behavior

Move deliberately, avoid panic jumps, and mark rooms where footing changes after contact.

Recommended Setup

Use movement control first; attack only after the route is safe, Movement-focused setup, Survival-focused setup

Beginner Tips

Move deliberately, avoid panic jumps, and mark rooms where footing changes after contact. Careful pacing and route preview

Terrain hazardMediumHazardUse movement control first; attack only after the route is safeMovement-focused setup

Database Entry

Water hazard / Medium

Bayou Water Hazard

Framework entry for water, swamp, bayou, or movement-slowing route hazards. Bayou route will be expanded in a later enemy guide Movement penalty, damage rule, or enemy pairing will be expanded in a later enemy guide Do not fight from poor footing unless required. Pull enemies to safer ground when possible. Route planning and movement timing None confirmed Treat this as a route-control note before room-level hazard maps are added.

Behavior

Do not fight from poor footing unless required. Pull enemies to safer ground when possible.

Recommended Setup

Use movement control first; attack only after the route is safe, Movement-focused setup, Survival-focused setup

Beginner Tips

Do not fight from poor footing unless required. Pull enemies to safer ground when possible. Route planning and movement timing

Water hazardMediumHazardUse movement control first; attack only after the route is safeMovement-focused setup

Database Entry

Melee enemy / Low

Basic Melee Enemy

Framework entry for standard close-range enemies used to teach spacing and safe punish timing. Multiple routes Short-range contact or swipe pattern will be expanded in a later enemy guide Let the enemy move first, punish once, and reset instead of overextending. Backstep spacing and single-hit punish windows Drop details will be expanded in a later enemy guide. Useful as a quick preparation note before detailed enemy pages are added.

Behavior

Let the enemy move first, punish once, and reset instead of overextending.

Recommended Setup

A familiar weapon for short punishes, A safe option you can recover from quickly, Beginner-friendly survival setup, Comfort setup for learning patterns

Beginner Tips

Let the enemy move first, punish once, and reset instead of overextending. Backstep spacing and single-hit punish windows

Melee enemyLowEnemyA familiar weapon for short punishesBeginner-friendly survival setup

Database Entry

Fast melee enemy / Medium

Fast Melee Enemy

Framework entry for quick enemies that close distance faster than normal melee threats. Multiple routes Dash, lunge, or fast approach pattern will be expanded in a later enemy guide Keep extra distance and do not heal or charge attacks while the enemy is free to rush. Pre-positioning and early dodge timing Drop details will be expanded in a later enemy guide. Useful as a quick preparation note before detailed enemy pages are added.

Behavior

Keep extra distance and do not heal or charge attacks while the enemy is free to rush.

Recommended Setup

A familiar weapon for short punishes, A safe option you can recover from quickly, Beginner-friendly survival setup, Comfort setup for learning patterns

Beginner Tips

Keep extra distance and do not heal or charge attacks while the enemy is free to rush. Pre-positioning and early dodge timing

Fast melee enemyMediumEnemyA familiar weapon for short punishesBeginner-friendly survival setup

Database Entry

Heavy enemy / High

Heavy Melee Enemy

Framework entry for slower, tougher enemies that punish greed with high-contact damage or wide swings. Multiple routes Heavy swing, body block, or armored movement will be expanded in a later enemy guide Do not trade hits. Wait for the full recovery animation before attacking. Delayed punish windows and safer weapons will be expanded in a later enemy guide Drop details will be expanded in a later enemy guide. Useful as a quick preparation note before detailed enemy pages are added.

Behavior

Do not trade hits. Wait for the full recovery animation before attacking.

Recommended Setup

A controlled high-commitment punish option, A reliable weapon you can reset from safely, Survival-focused setup, Recovery-friendly setup

Beginner Tips

Do not trade hits. Wait for the full recovery animation before attacking. Delayed punish windows and safer weapons will be expanded in a later enemy guide

Heavy enemyHighEnemyA controlled high-commitment punish optionSurvival-focused setup

Database Entry

Flying enemy / Medium

Flying Enemy

Framework entry for airborne enemies that pressure movement and vertical spacing. Multiple routes Hover, dive, or projectile behavior will be expanded in a later enemy guide Clear flying enemies before solving room hazards when they interrupt jumps or burrows. Ranged sidearms, timing, or vertical approach will be expanded in a later enemy guide Drop details will be expanded in a later enemy guide. Useful as a quick preparation note before detailed enemy pages are added.

Behavior

Clear flying enemies before solving room hazards when they interrupt jumps or burrows.

Recommended Setup

A safe ranged option for pressure rooms, A familiar close-range weapon for recovery windows, Beginner-friendly survival setup, Comfort setup for learning patterns

Beginner Tips

Clear flying enemies before solving room hazards when they interrupt jumps or burrows. Ranged sidearms, timing, or vertical approach will be expanded in a later enemy guide

Flying enemyMediumEnemyA safe ranged option for pressure roomsBeginner-friendly survival setup

Database Entry

Burrowing enemy / Medium

Burrowing Enemy

Framework entry for enemies that appear from ground, tunnels, or hidden positions. Multiple routes Ambush timing or underground movement will be expanded in a later enemy guide Keep moving after the first appearance and wait for the enemy to commit before countering. Watch floor tells and avoid standing still in suspicious space Drop details will be expanded in a later enemy guide. Useful as a quick preparation note before detailed enemy pages are added.

Behavior

Keep moving after the first appearance and wait for the enemy to commit before countering.

Recommended Setup

A familiar weapon for short punishes, A safe option you can recover from quickly, Beginner-friendly survival setup, Comfort setup for learning patterns

Beginner Tips

Keep moving after the first appearance and wait for the enemy to commit before countering. Watch floor tells and avoid standing still in suspicious space

Burrowing enemyMediumEnemyA familiar weapon for short punishesBeginner-friendly survival setup

Database Entry

Explosive enemy / High

Explosive Enemy

Framework entry for enemies or hazards that threaten burst damage, delayed blasts, or area denial. Multiple routes Explosion radius, delay, and trigger rule will be expanded in a later enemy guide Trigger from a safe distance, then re-enter only after the blast window is finished. Bait-and-retreat spacing Drop details will be expanded in a later enemy guide. Useful as a quick preparation note before detailed enemy pages are added.

Behavior

Trigger from a safe distance, then re-enter only after the blast window is finished.

Recommended Setup

A familiar weapon for short punishes, A safe option you can recover from quickly, Movement-focused setup, Survival-focused setup

Beginner Tips

Trigger from a safe distance, then re-enter only after the blast window is finished. Bait-and-retreat spacing

Explosive enemyHighEnemyA familiar weapon for short punishesMovement-focused setup

Database Entry

Summoner enemy / High

Summoner Enemy

Framework entry for enemies that create adds, hazards, or repeated pressure if left alive. Multiple routes Summon pattern, cooldown, and add type will be expanded in a later enemy guide Identify whether the summoner or the adds are the real danger before committing. Priority targeting and burst damage will be expanded in a later enemy guide Drop details will be expanded in a later enemy guide. Useful as a quick preparation note before detailed enemy pages are added.

Behavior

Identify whether the summoner or the adds are the real danger before committing.

Recommended Setup

A quick crowd-control option, A weapon with safe repeatable spacing, Crowd-control-friendly setup, Recovery-friendly setup

Beginner Tips

Identify whether the summoner or the adds are the real danger before committing. Priority targeting and burst damage will be expanded in a later enemy guide

Summoner enemyHighEnemyA quick crowd-control optionCrowd-control-friendly setup

Database Entry

Ambush enemy / Medium

Ambush Enemy

Framework entry for enemies hidden in corners, rooms, or route transitions that punish rushing. Multiple routes Spawn, reveal, or corner pressure behavior will be expanded in a later enemy guide Pause after entering suspicious rooms and clear one side before moving deeper. Room scanning and slow entry Drop details will be expanded in a later enemy guide. Useful as a quick preparation note before detailed enemy pages are added.

Behavior

Pause after entering suspicious rooms and clear one side before moving deeper.

Recommended Setup

A familiar weapon for short punishes, A safe option you can recover from quickly, Beginner-friendly survival setup, Comfort setup for learning patterns

Beginner Tips

Pause after entering suspicious rooms and clear one side before moving deeper. Room scanning and slow entry

Ambush enemyMediumEnemyA familiar weapon for short punishesBeginner-friendly survival setup

Database Entry

Elite enemy / High

Elite Enemy

Framework entry for tougher non-boss enemies that act like route checks or mini-room challenges. Multiple routes High damage, armor, pattern complexity, or multi-phase behavior will be expanded in a later enemy guide Treat elite enemies like mini-bosses: clear hazards first, learn one pattern, and avoid greedy combos. Preparation, safer trinkets, and controlled spacing Drop details will be expanded in a later enemy guide. Useful as a quick preparation note before detailed enemy pages are added.

Behavior

Treat elite enemies like mini-bosses: clear hazards first, learn one pattern, and avoid greedy combos.

Recommended Setup

A controlled high-commitment punish option, A reliable weapon you can reset from safely, Survival-focused setup, Recovery-friendly setup

Beginner Tips

Treat elite enemies like mini-bosses: clear hazards first, learn one pattern, and avoid greedy combos. Preparation, safer trinkets, and controlled spacing

Elite enemyHighEnemyA controlled high-commitment punish optionSurvival-focused setup

Database Entry

Armored enemy / Medium

Armored Enemy

Framework entry for enemies that resist simple damage or require specific timing/tools. Multiple routes Armor, reduced stagger, or defensive behavior will be expanded in a later enemy guide Test safe single hits first. If damage or stagger seems poor, change angle or tool instead of forcing trades. Heavy hits, sidearm utility, or rear attacks will be expanded in a later enemy guide Drop details will be expanded in a later enemy guide. Useful as a quick preparation note before detailed enemy pages are added.

Behavior

Test safe single hits first. If damage or stagger seems poor, change angle or tool instead of forcing trades.

Recommended Setup

A controlled high-commitment punish option, A reliable weapon you can reset from safely, Beginner-friendly survival setup, Comfort setup for learning patterns

Beginner Tips

Test safe single hits first. If damage or stagger seems poor, change angle or tool instead of forcing trades. Heavy hits, sidearm utility, or rear attacks will be expanded in a later enemy guide

Armored enemyMediumEnemyA controlled high-commitment punish optionBeginner-friendly survival setup

Database Entry

Patrol enemy / Low

Patrolling Enemy

Framework entry for enemies with predictable patrol paths that shape route timing. Multiple routes Patrol path, turn timing, and contact rule will be expanded in a later enemy guide Watch one full patrol loop before crossing tight spaces. Pattern observation and safe bypass timing Drop details will be expanded in a later enemy guide. Useful as a quick preparation note before detailed enemy pages are added.

Behavior

Watch one full patrol loop before crossing tight spaces.

Recommended Setup

A familiar weapon for short punishes, A safe option you can recover from quickly, Beginner-friendly survival setup, Comfort setup for learning patterns

Beginner Tips

Watch one full patrol loop before crossing tight spaces. Pattern observation and safe bypass timing

Patrol enemyLowEnemyA familiar weapon for short punishesBeginner-friendly survival setup

Database Entry

Stationary enemy / Medium

Stationary Turret Enemy

Framework entry for stationary shooters, traps, or fixed enemies that control lanes. Multiple routes Line, arc, or timed projectile behavior will be expanded in a later enemy guide Move between safe spots and avoid fighting other enemies inside the turret lane. Cover, angle control, and safe approach timing Drop details will be expanded in a later enemy guide. Useful as a quick preparation note before detailed enemy pages are added.

Behavior

Move between safe spots and avoid fighting other enemies inside the turret lane.

Recommended Setup

A safe ranged option for pressure rooms, A familiar close-range weapon for recovery windows, Beginner-friendly survival setup, Comfort setup for learning patterns

Beginner Tips

Move between safe spots and avoid fighting other enemies inside the turret lane. Cover, angle control, and safe approach timing

Stationary enemyMediumEnemyA safe ranged option for pressure roomsBeginner-friendly survival setup

Database Entry

Swarm enemy / Medium

Swarm Enemy

Framework entry for small groups of weak enemies that are dangerous through numbers. Multiple routes Group movement, spawn count, and contact pressure will be expanded in a later enemy guide Do not chase one target into the group. Pull enemies apart and clear edges first. Area control and patient spacing Drop details will be expanded in a later enemy guide. Useful as a quick preparation note before detailed enemy pages are added.

Behavior

Do not chase one target into the group. Pull enemies apart and clear edges first.

Recommended Setup

A quick crowd-control option, A weapon with safe repeatable spacing, Crowd-control-friendly setup, Recovery-friendly setup

Beginner Tips

Do not chase one target into the group. Pull enemies apart and clear edges first. Area control and patient spacing

Swarm enemyMediumEnemyA quick crowd-control optionCrowd-control-friendly setup

Database Entry

Status enemy / Medium

Poison / Status Enemy

Framework entry for enemies that may apply status effects, lingering damage, or debuffs. Multiple routes Status effect behavior will be expanded in a later enemy guide Treat lingering clouds, stains, and status effects as dangerous until their duration and hitbox are clear. Avoidance, cleanse, or resistance setup will be expanded in a later enemy guide Drop details will be expanded in a later enemy guide. Useful as a quick preparation note before detailed enemy pages are added.

Behavior

Treat lingering clouds, stains, and status effects as dangerous until their duration and hitbox are clear.

Recommended Setup

A familiar weapon for short punishes, A safe option you can recover from quickly, Beginner-friendly survival setup, Comfort setup for learning patterns

Beginner Tips

Treat lingering clouds, stains, and status effects as dangerous until their duration and hitbox are clear. Avoidance, cleanse, or resistance setup will be expanded in a later enemy guide

Status enemyMediumEnemyA familiar weapon for short punishesBeginner-friendly survival setup

Database Entry

Spike hazard / Medium

Spike Hazard

Framework entry for spikes, sharp floors, or route hazards that punish poor movement timing. Multiple routes Contact damage, timing, and safe route will be expanded in a later enemy guide Clear enemies before crossing spikes whenever possible, then move in controlled bursts. Careful route reading and movement timing None confirmed Treat this as a route-control note before room-level hazard maps are added.

Behavior

Clear enemies before crossing spikes whenever possible, then move in controlled bursts.

Recommended Setup

Use movement control first; attack only after the route is safe, Movement-focused setup, Survival-focused setup

Beginner Tips

Clear enemies before crossing spikes whenever possible, then move in controlled bursts. Careful route reading and movement timing

Spike hazardMediumHazardUse movement control first; attack only after the route is safeMovement-focused setup

Database Entry

Projectile trap / Medium

Projectile Trap

Framework entry for non-enemy projectile pressure from fixed traps or room mechanisms. Multiple routes Projectile timing, direction, and trigger will be expanded in a later enemy guide Learn the trap cycle first, then cross after the shot rather than trying to outrun it blind. Timing, cover, and route memorization None confirmed Treat this as a route-control note before room-level hazard maps are added.

Behavior

Learn the trap cycle first, then cross after the shot rather than trying to outrun it blind.

Recommended Setup

A safe ranged option for pressure rooms, A familiar close-range weapon for recovery windows, Movement-focused setup, Survival-focused setup

Beginner Tips

Learn the trap cycle first, then cross after the shot rather than trying to outrun it blind. Timing, cover, and route memorization

Projectile trapMediumHazardA safe ranged option for pressure roomsMovement-focused setup

Database Entry

Crusher hazard / High

Crusher Hazard

Framework entry for crushing, moving, or timed environmental hazards. Multiple routes Cycle timing and safe spots will be expanded in a later enemy guide Wait outside the danger zone for one full cycle before crossing. Cycle observation and safe waiting positions None confirmed Treat this as a route-control note before room-level hazard maps are added.

Behavior

Wait outside the danger zone for one full cycle before crossing.

Recommended Setup

Use movement control first; attack only after the route is safe, Movement-focused setup, Survival-focused setup

Beginner Tips

Wait outside the danger zone for one full cycle before crossing. Cycle observation and safe waiting positions

Crusher hazardHighHazardUse movement control first; attack only after the route is safeMovement-focused setup

Database Entry

Pit hazard / Medium

Fall Pit Hazard

Framework entry for pits, drops, or fall routes that punish route misreads. Multiple routes Fall consequence, reset point, and damage rule will be expanded in a later enemy guide Clear nearby enemies before committing to jumps or narrow platforms. Route preview and controlled movement None confirmed Treat this as a route-control note before room-level hazard maps are added.

Behavior

Clear nearby enemies before committing to jumps or narrow platforms.

Recommended Setup

Use movement control first; attack only after the route is safe, Movement-focused setup, Survival-focused setup

Beginner Tips

Clear nearby enemies before committing to jumps or narrow platforms. Route preview and controlled movement

Pit hazardMediumHazardUse movement control first; attack only after the route is safeMovement-focused setup

Database Entry

Visibility hazard / Medium

Darkness Hazard

Framework entry for dark rooms, low-visibility routes, or escort-style visibility pressure. Dark route will be expanded in a later enemy guide Visibility limit and enemy pairing will be expanded in a later enemy guide Move slowly and avoid starting fights in deep darkness when possible. Slow movement, route marking, and safe light source use will be expanded in a later enemy guide None confirmed Treat this as a route-control note before room-level hazard maps are added.

Behavior

Move slowly and avoid starting fights in deep darkness when possible.

Recommended Setup

Use movement control first; attack only after the route is safe, Movement-focused setup, Survival-focused setup

Beginner Tips

Move slowly and avoid starting fights in deep darkness when possible. Slow movement, route marking, and safe light source use will be expanded in a later enemy guide

Visibility hazardMediumHazardUse movement control first; attack only after the route is safeMovement-focused setup

Database Entry

Movement hazard / Medium

Slippery Floor Hazard

Framework entry for slippery floors or movement-control hazards beyond fragile ice. Multiple routes Sliding behavior and enemy pairing will be expanded in a later enemy guide Avoid fighting near edges until the room's movement rules are understood. Short inputs and pre-planned stops None confirmed Treat this as a route-control note before room-level hazard maps are added.

Behavior

Avoid fighting near edges until the room's movement rules are understood.

Recommended Setup

Use movement control first; attack only after the route is safe, Movement-focused setup, Survival-focused setup

Beginner Tips

Avoid fighting near edges until the room's movement rules are understood. Short inputs and pre-planned stops

Movement hazardMediumHazardUse movement control first; attack only after the route is safeMovement-focused setup

Database Entry

Elemental hazard / Medium

Environmental Fire Hazard

Framework entry for fire, burn, heat, or area-denial hazards encountered during route planning. Multiple routes Damage-over-time, contact, or timed burst behavior will be expanded in a later enemy guide Treat lingering fire-like effects as unsafe until their duration and hitbox feel clear. Route timing and avoidance None confirmed Treat this as a route-control note before room-level hazard maps are added.

Behavior

Treat lingering fire-like effects as unsafe until their duration and hitbox feel clear.

Recommended Setup

Use movement control first; attack only after the route is safe, Movement-focused setup, Survival-focused setup

Beginner Tips

Treat lingering fire-like effects as unsafe until their duration and hitbox feel clear. Route timing and avoidance

Elemental hazardMediumHazardUse movement control first; attack only after the route is safeMovement-focused setup

Database Entry

Puzzle-room enemy / Medium

Puzzle Room Enemy

Framework entry for enemies whose placement is part of a puzzle, switch, or room-solving setup. Multiple routes Room-specific behavior and puzzle role will be expanded in a later enemy guide Look for switches, hazards, or route rules that make the enemy easier to handle. Solve room logic before chasing enemies Drop details will be expanded in a later enemy guide. Useful as a quick preparation note before detailed enemy pages are added.

Behavior

Look for switches, hazards, or route rules that make the enemy easier to handle.

Recommended Setup

A familiar weapon for short punishes, A safe option you can recover from quickly, Beginner-friendly survival setup, Comfort setup for learning patterns

Beginner Tips

Look for switches, hazards, or route rules that make the enemy easier to handle. Solve room logic before chasing enemies

Puzzle-room enemyMediumEnemyA familiar weapon for short punishesBeginner-friendly survival setup

Database Entry

Boss-route enemy / High

Boss Route Enemy

Framework entry for enemies placed immediately before bosses to drain resources or test route control. Boss routes will be expanded in a later enemy guide Enemy grouping and resource pressure will be expanded in a later enemy guide Practice the pre-boss room separately so boss attempts start with enough health and resources. Route memorization and safe pre-boss clearing Drop details will be expanded in a later enemy guide. Useful for preparing cleaner boss attempts once route details are expanded.

Behavior

Practice the pre-boss room separately so boss attempts start with enough health and resources.

Recommended Setup

A familiar weapon for short punishes, A safe option you can recover from quickly, Survival-focused setup, Recovery-friendly setup

Beginner Tips

Practice the pre-boss room separately so boss attempts start with enough health and resources. Route memorization and safe pre-boss clearing

Boss-route enemyHighEnemyA familiar weapon for short punishesSurvival-focused setup

Database Entry

Secret-room enemy / Medium

Secret Room Enemy

Framework entry for enemies guarding hidden rooms, optional rewards, or cleanup secrets. Secret routes will be expanded in a later enemy guide Guard behavior and room layout will be expanded in a later enemy guide Treat hidden rooms as possible combat rooms, not only reward rooms. Prepare before entering suspicious optional spaces Drop details will be expanded in a later enemy guide. Useful for optional cleanup planning once secret-room notes are expanded.

Behavior

Treat hidden rooms as possible combat rooms, not only reward rooms.

Recommended Setup

A familiar weapon for short punishes, A safe option you can recover from quickly, Beginner-friendly survival setup, Comfort setup for learning patterns

Beginner Tips

Treat hidden rooms as possible combat rooms, not only reward rooms. Prepare before entering suspicious optional spaces

Secret-room enemyMediumEnemyA familiar weapon for short punishesBeginner-friendly survival setup

Database Entry

Minigame hazard / Medium

Minigame Hazard

Framework entry for hazards that appear inside racing, Ring Dive, Wrecker, or similar minigame challenges. Minigame routes will be expanded in a later enemy guide Challenge-specific hazard timing will be expanded in a later enemy guide Learn the hazard route before going for mastery or achievement attempts. Practice route cycles and separate score targets from survival None confirmed Treat this as a route-control note before room-level hazard maps are added.

Behavior

Learn the hazard route before going for mastery or achievement attempts.

Recommended Setup

Use movement control first; attack only after the route is safe, Movement-focused setup, Survival-focused setup

Beginner Tips

Learn the hazard route before going for mastery or achievement attempts. Practice route cycles and separate score targets from survival

Minigame hazardMediumHazardUse movement control first; attack only after the route is safeMovement-focused setup

Database Entry

Endgame enemy / High

Endgame Enemy

Framework entry for late-game or postgame enemy variants that require stronger route knowledge. Endgame routes will be expanded in a later enemy guide Late-game behavior will be expanded in a later enemy guide Return with better health, upgrades, and trinket setup before forcing endgame rooms. Upgrades, route knowledge, and safer build planning Drop details will be expanded in a later enemy guide. Useful as a quick preparation note before detailed enemy pages are added.

Behavior

Return with better health, upgrades, and trinket setup before forcing endgame rooms.

Recommended Setup

A familiar weapon for short punishes, A safe option you can recover from quickly, Beginner-friendly survival setup, Comfort setup for learning patterns

Beginner Tips

Return with better health, upgrades, and trinket setup before forcing endgame rooms. Upgrades, route knowledge, and safer build planning

Endgame enemyHighEnemyA familiar weapon for short punishesBeginner-friendly survival setup

Database Entry